Oddly Influenced
Total duration:
19 h 13 min
E47: Oops! The Winston W. Royce Story
Oddly Influenced
26:45
E46: How do metaphors work?
Oddly Influenced
32:07
E45: The offloaded brain, part 5: I propose a software design style
Oddly Influenced
38:06
E44: The offloaded brain, part 4: an interview with David Chapman
Oddly Influenced
43:55
E43: The offloaded brain, part 3: dynamical systems
Oddly Influenced
25:42
E42: The offloaded brain, part 2: applications
Oddly Influenced
34:10
E41: The offloaded brain, part 1: behavior
Oddly Influenced
31:52
EXCERPT: Concepts without categories
Oddly Influenced
15:38
EXCERPT: Christopher Alexander’s forces
Oddly Influenced
14:29
E40: Roles in collaborative circles, part 2: creative roles
Oddly Influenced
45:14
E39: Roles in collaborative circles, part 1
Oddly Influenced
32:19
E38: The trajectory of a collaborative circle
Oddly Influenced
27:52
E37: Resilience engineering with Lorin Hochstein
Oddly Influenced
44:36
E36: BONUS: One circle-style history of Context-Driven Testing
Oddly Influenced
47:52
BONUS: a circle-centric reading of software development through the 1990s, plus screech owls
Oddly Influenced
30:25
E34: /Collaborative Circles/, part 1: a teaser
Oddly Influenced
24:56
E33: Interview: Jessica Kerr on /Games: Agency as Art/
Oddly Influenced
41:16
E32: Foucault, /Discipline and Punish/, part 3: expertise, panopticism, and the Big Visible Chart
Oddly Influenced
32:48
E31: Foucault, /Discipline and Punish/, part 2: the factory
Oddly Influenced
19:33
E30: Foucault, /Discipline and Punish/, and voluntary panopticism, part 1
Oddly Influenced
29:37
E29: Interview: Trond Hjorteland on a radical approach to organizational transformation
Oddly Influenced
44:40
E28: /Governing the Commons/, part 4: creating a successful commons
Oddly Influenced
19:55
E27: /Governing the Commons/, part 3: Man, 63, seeks software teams, any age. Object: matchmaking
Oddly Influenced
09:37
E26: /Governing the Commons/, part 2: the key mechanisms
Oddly Influenced
29:19
/Governing the Commons/, part 1: setting the scene
Oddly Influenced
26:00
BONUS: Seeing like a personality survey
Oddly Influenced
13:12
Personality and destiny
Oddly Influenced
28:09
This is not an episode (a diversion into what makes explanations good)
Oddly Influenced
32:17
Legitimate peripheral participation: the book and the idea
Oddly Influenced
22:58
/Talking About Machines/: copier repair technicians and story-telling
Oddly Influenced
32:15
/Seeing Like a State/, part 3: the users, the clients
Oddly Influenced
33:03
/Seeing Like a State/, part two: recognizing your High Modernist eidolon
Oddly Influenced
25:09
E17: James C. Scott’s /Seeing Like a State/, part one
Oddly Influenced
22:08
Interview: Glenn Vanderburg on engineering
Oddly Influenced
29:36
Interview: Mark Seemann on /Blindsight/ and /Thinking, Fast and Slow/
Oddly Influenced
40:51
BONUS: Lord, preserve us from totalizing systems
Oddly Influenced
26:22
David Graeber’s three kinds of economies
Oddly Influenced
25:30
David Graeber, gift economies, and open source projects
Oddly Influenced
23:11
Analogies in and around /Image and Logic/
Oddly Influenced
16:14
Mini-episode: What does Galison mean by “tradition”?
Oddly Influenced
14:12