Notes on Play

Duración total:5 h 18 min
29: Form factor is everything
Notes on Play
13:02
28: I accidentally made a whole game in 3 weeks
Notes on Play
11:18
27: The trouble with abundance
Notes on Play
12:52
26: How board game distribution actually works
Notes on Play
12:29
25: I made my dream game, but something was wrong
Notes on Play
14:42
24: Where do good ideas come from?
Notes on Play
08:59
23: Is Catacombian a designer, a publisher, or both?
Notes on Play
14:28
22: Steel vs. Soft
Notes on Play
11:02
21: Why are there so many medieval games?
Notes on Play
11:36
20: Player experience is the guiding light
Notes on Play
10:52
19: The best game idea I've ever had
Notes on Play
10:12
18: Every prototype I made in 2025
Notes on Play
14:30
17: Why my basketball board game failed
Notes on Play
11:51
16: How to learn a game
Notes on Play
08:48
15: Paying attention to "desire paths"
Notes on Play
10:14
14: Games are not stories
Notes on Play
09:44
13: Less is more in simulation games
Notes on Play
10:39
12: Problem-centered design
Notes on Play
10:43
11: Distribution is harder than making things
Notes on Play
09:45
10: A board game with hundreds of players
Notes on Play
07:58
9: Managing the player's cognitive load
Notes on Play
11:23
8: AI is horrible at game design
Notes on Play
09:52
7: Escape the mind palace
Notes on Play
10:37
6: Letting players decide the victory condition
Notes on Play
09:42
5: Suspension of disbelief is a skill
Notes on Play
08:43
4: High energy, low ego
Notes on Play
13:25
3: The prototyping machine
Notes on Play
08:11
2: Kill your darlings
Notes on Play
09:39
1: What happens when you can't test a game
Notes on Play
09:55
0: Intro
Notes on Play
00:58