The Clockwork Game Design Podcast
Total duration:
39 h 57 min
Introducing: the Bannet Bulletin!
The Clockwork Game Design Podcast
28:51
The RPG Report, and the worst things in RPGs
The Clockwork Game Design Podcast
63:10
RPG Questions, and Trails in the Sky FC
The Clockwork Game Design Podcast
52:23
Clockwork Game Design Podcast – Episode #94 – 2022 wrap-up
The Clockwork Game Design Podcast
28:41
Clockwork Game Design Podcast – The Final Fantasy Episode
The Clockwork Game Design Podcast
71:08
Strategy Can Be Fun on our own DRAGON BRIDGE
The Clockwork Game Design Podcast
63:49
Strategy Can Be Fun – Soren Johnson on OLD WORLD
The Clockwork Game Design Podcast
78:23
Strategy Can Be Fun – Blue Moon
The Clockwork Game Design Podcast
63:24
Strategy Can Be Fun – Strategic Evaluation in Pax Pamir
The Clockwork Game Design Podcast
57:26
Strategy Can Be Fun – Contextualized Choices in Puzzle Strike 2
The Clockwork Game Design Podcast
60:14
Strategy Can Be Fun – Through The Ages, Playfulness and The Four Horsemen of Work
The Clockwork Game Design Podcast
59:24
Let’s talk about Magic: The Gathering, with two experts
The Clockwork Game Design Podcast
53:03
Free-to-play, Gacha games and game design discourse with Dan Felder
The Clockwork Game Design Podcast
87:24
Math for Game Designers, with Alexander King
The Clockwork Game Design Podcast
78:51
Talking RPGs with Dayan Radisic
The Clockwork Game Design Podcast
68:08
Skill Compensation, Randomness, and the lifespan of games with Brett Lowey
The Clockwork Game Design Podcast
71:52
Interview with Jaron Kong, creator of Quantum Protocol
The Clockwork Game Design Podcast
65:19
Conversation with Justin Ma
The Clockwork Game Design Podcast
57:59
RPGs and more, with Tanya X. Short
The Clockwork Game Design Podcast
47:58
A Conversation with Raph Koster
The Clockwork Game Design Podcast
64:36
Brett Lowey on win conditions and ideal design theory
The Clockwork Game Design Podcast
65:02
Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games
The Clockwork Game Design Podcast
45:57
Kyle Kukshtel on indie strategy game design and development
The Clockwork Game Design Podcast
62:13
Adam Stewart of One Man Left, on tactics games, and game dev survival
The Clockwork Game Design Podcast
51:18
CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski
The Clockwork Game Design Podcast
51:15
Kickstarters and Game Design Theory with Fabian Fischer
The Clockwork Game Design Podcast
74:58
CGD Podcast Episode 73 – Emergent Complexity
The Clockwork Game Design Podcast
42:14
Richard Terrell on Smash Bros and more
The Clockwork Game Design Podcast
63:15
A conversation with Arnold Rauers of TiNYTOUCHTALES
The Clockwork Game Design Podcast
60:01
CGD Podcast Episode #70: Actor removal, and thoughts on score systems
The Clockwork Game Design Podcast
32:21
“Easy” Games, with Brett Lowey
The Clockwork Game Design Podcast
78:06
CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry
The Clockwork Game Design Podcast
42:16
Prospects for Indie Devs, with Jeremiah Reid
The Clockwork Game Design Podcast
87:48
A conversation with Elizabeth Hargrave
The Clockwork Game Design Podcast
45:18
How to not-hate marketing, Kickstarter tips, and my next big game
The Clockwork Game Design Podcast
72:33
BONUS: Humane Storytelling with Jenny Bee
The Clockwork Game Design Podcast
33:35
Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk
The Clockwork Game Design Podcast
69:39
Rob Daviau
The Clockwork Game Design Podcast
59:55
Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey)
The Clockwork Game Design Podcast
78:43
Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev
The Clockwork Game Design Podcast
58:36