Show cover of But Why Tho?

But Why Tho?

Pop culture matters...But why tho? Looking to catch up on pop culture? We're reviewing the latest movies and television, interviewing industry creatives, and of course - breaking down why all the things we love matter. But Why Tho? is a bi-weekly podcast where we'll dive into the past week in pop culture and get to discoursing on important conversations. Additionally, you'll be able to check out But Why Tho? Reviews, our review show where we give you a quick spoiler-free review of the latest in pop culture.


Episode 48: I Don't Want to Set the World On Fire (With These Sick Beats)
This week, Alex, Adrian, and Charles get into the power of music and how it impacts the way we experiences games, movies, and beyond.
64:12 5/15/24
Elias Toufexis Explores Seraphim in Blood of Zeus Season 2
Blood of Zeus Season 2 is out now and we sat down to speak with Elias Toufexis, the voice of Seraphim. From villain to a co-lead of the series, this season puts him on a path toward atoning for his past, without seeking redemption for himself in the process. Toufexis takes us into his process as an actor and how he sees Seraphim developing in Season 2 and the future.
25:48 5/11/24
INTERVIEW: Hades, Hera, And Blood of Zeus Season 2 with Charley & Vlas Parlapanides
After nearly four years, Blood of Zeus is finally here. Animated by Powerhouse Animation from creators/showrunners Charley & Vlas Parlapanides, the second season of the adult animated series hits even harder than the first. We talk Hades, Hera, Seraphim, Heron, and of course expanding the characters beyond expectations. 
44:10 5/10/24
Episode 47: Binge vs. Weekly Round 82 *Ding Ding*
This week, Alex, Kate, and Swara get in the boxing ring yet again to bout over binge models versus weekly models for television releases.
59:25 5/1/24
Episode 46: Play More Indie Games
This week, Alex and Kate are joined by Mike Towndrow of Six One Indie and The Indie Council podcast to talk about the state of indie games.
74:37 4/17/24
INTERVIEW: Abubakar Salim Explores The Complexity And Vibrancy Of Grief
After his panel at SXSW, I spoke to the actor-turned-studio head Abubakar Salim. Surgent Studios' debut game, Tales of Kenzera: ZAU, which is published under the EA Originals banner, is a story about grief. But unlike other forms of media tackling the subject, Tales of Kenzera: ZAU is a vibrant blend of Bantu mythology, each level taking the player through different emotions and quests to process their loss. We spoke with Abubakar Salim about creating Tales of Kenzera: ZAU, the importance of teaching young men that they can cry and feel pain, too, and ultimately, how grief can't be explained as just one emotion.
19:49 4/12/24
INTERVIEW: Goran Stolevski on 'Housekeeping for Beginners'
We interview director Goran Stolevski about his new movie Housekeeping for Beginners. He shares what it's like growing up in a crowded house, working with young and untrained actors, and the importance of throwing away the rules.
15:47 4/8/24
Episode 45: Cinema for Gaza and Quiet on Set
CW: This episode discusses child abuse and sexual abuse at great length. This week, Alex, Neysha, and Swara talk about the ongoing Cinema for Gaza fundraiser and the documentary "Quiet on Set."    
78:49 4/3/24
INTERVIEW: Open Roads Team Wants You To Call Your Mom
Developed by the Open Roads Team and published by Annapurna Interactive, Open Roads doesn't rest on its laurels, which are its lead actresses, Kaitlyn Dever and Kerri Russell. Instead the game's dialogue, choices, and immersive art style is core to this mother-daughter story. We spoke with the Open Roads Team developers which included Amy Fincher (Executive Producer), Noël Clark (Art Director), Aaron Freedman (Engineering Lead), Sarah Robertson (Operations Manager & Associate Producer), and Harrison Gerard (Graphic Artist). In our time together we discussed the story, what they hope audiences will take away from Open Roads as the developer, and the choice behind the game's use of 2D and 3D art styles.
20:32 4/3/24
Episode 44: Hands Up For Akira Toriyama
Earlier this month we lost the iconic storyteller, Akira Toriyama. This week, we remember him. 
74:48 3/27/24
REVIEW: Ghostbusters: Frozen Empire
Jason and Prab review Ghostbusters: Frozen Empire, but is the second lega-sequel in the franchise Firemaster hot or Death Chill cold?
25:36 3/22/24
Episode 43: Are The Oscars More Diverse This Year? Alex Asks to a Chorus of Laughing "No's"
This week, we're talking about the Oscar's. Alex, Kate, and Jason talk about everything they watched (which is more than the voters), what they avoided, and the real snubbs that weren't Margot Robbie.
64:21 3/6/24
Episode 42: Piracy is Our Oral Tradition
What do you do when companies are erasing art from existence? What do you do if you never really own media if its digital? Alex, Kate, and Adrian talk about the erasing of Funimation as a platform, the taking down of games, and other general dystopian "you don't own it" corporate attitudes and where piracy fits into it all.
65:54 2/21/24
Episode 41: Let People Be Big
This week, Alex, Kate, and Neysha talk about body diversity in media and how casting thin actresses for buff characters perpetuates outdated and colonial ideas of beauty. 
52:27 2/8/24
Episode 40: But Like, What If Steamboat Willy F***ed?
This week, Alex, Kate, and Jason talk public domain and why everyone collectively went "But Like, What If Steamboat Willy F***ed?" They discuss the immediate reaction to make anything public domain sexy or a horror story from Pooh Blood & Honey to all of the muder-varients of Steamboat Willy.
63:01 1/24/24
Episode 39: Do People Like Sci-Fi? (Seems Like No)
This week, Alex, Kate, and Matt ask the question: Do people really like sci-fi? Or do they just like space fantasy and think that everything else is boring? 
58:23 1/10/24
Episode 38: Is Your War Over Now?
This week Alex, Kate, and Matt get together to say goodbye to 2023 and talk about all the things they loved in pop culture throughout the year. From video games to movies and why Godzilla Minus One needs an oscar, listen to our last episode of 2023. 
54:05 12/27/23
Episode 37: "Why" Is The Spice of Life
This week Alex is joined by Jason and Adrian to talk about the validity of disliking things, and how sometimes it’s alright to hate stuff, no matter what the internet says. From Star Wars to Fast X and beyond, there’s something for everyone (to dislike).
64:59 12/6/23
From Patreon: I Bet You Haven't Seen This - Episode 1
[From Patreon] Welcome to a new bi-weekly Patreon exclusive show, I Bet You Haven't Seen This. Every other week, Patrons at any tier will get to hear about at least three things we bet you haven't seen and why you totally should. This week, But Why Tho's Senior Editor Jason takes the reigns to walk you through what's on VOD, what's seating in theaters, and what's fleeting from streamers at the end of November. #1: Seating/Streaming — Maestro  #2: Streaming(ish) — The Shadow of the Sun (La Sombra del Sol) (not currently available on VOD) #3: Fleeting — Seahorse: The Dad Who Gave Birth (Leaving Criterion Channel Nov 30 but still available elsewhere) #4: Streaming — Foe (available to buy on VOD) #5: Streaming — Forgotten Love (Znachor)  Check out all of our written reviews on
19:30 11/29/23
Episode 36: We're All A Little Bloodthirsty
This week, Alex, Adrian, and Kate talk about the appeal of competition as entertainment. From Survivor to The Challenge and Physical 100, the trio talk about why they like watching this specific genre of entertainment and why we're all just a little bloodthirsty in the end.
57:54 11/22/23
INTERVIEW: The Lost Caverns of Ixalan with Art Director Ovidio Cartagena
Wizards of the Coast and Magic: the Gathering have been embracing diversity in fantasy storytelling. With a beautifully adapted Lord of the Rings set that was released earlier in 2023 and The Lost Caverns of Ixalan set, it's a beautiful time to see yourself represented in fantasy in ways that haven't been present before. This month, Magic the Gathering released a stellar Mesoamerican-inspired The Lost Caverns of Ixalan that brought to life gods, places, and the dinosaurs of the Yucatan and reimagined conquistadores as vampires. The set was immediately recognizable as one of the sharpest and most informed explorations of Mesoamerican myth and beauty in fantasy. To talk about this, we spoke with Art Director Ovidio Cartagena about The Lost Caverns of Ixalan, the cards' art inspiration, working with historians, and what it means to represent Latin America in one of the most notable Fantasy franchises in pop culture.
24:21 11/22/23
Episode 35: Opps, All Recommends
If this week’s episode was a cereal it would be Oops All Recommendations. Listen along as Alex, Swara, and Adrian share the things that have them excited. From manga to TV to games and beyond, if you’re looking for something to love we’ve got you covered. 
52:44 11/8/23
INTERVIEW: Saga And Horror In Alan Wake II With Sam Lake & Kyle Rowley
Alan Wake II is already set to be one of the top games of the year. With layered horror storytelling and a mixed-medium approach to game design, this sequel to 2010's Alan Wake carries on the legacy of one of gaming's biggest horror-mystery icons. Developed by Remedy Entertainment and published by Epic Games, we got the chance to talk with Creative Director Sam Lake and Game Director Kyle Rowley about Remedy's first survival horror game and revisiting an IP 13 years later. Additionally, we discuss Saga's importance and the uniqueness of bringing in another protagonist hero alongside your titular character and making her just as important. 
25:27 10/27/23
Episode 34: Talking About Pop Culture When The World Is On Fire
This week, Alex, Kate, and Swara skip the news, skip the jokes, and get serious. Whether it's saying, "it's a great year for gaming," when every studio is laying off developers, talking about movies during a strike, or having podcasts while a genocide is being allowed to happen, how do we keep talking about pop culture when the world is so...bad? It's a tough question and one we've been grappling with and today, we talk about it.  How do you keep talking about pop culture when the world is on fire? When everything so terrible that it's hard to keep going? We try to give you our answers.
65:46 10/25/23
Episode 33: Eternal Content of the Game as Service Mind
This week, Alex, Kate, and Matt talk about games as service. Which genres benefit from it? Which ones struggle with the pivot? And, we debate, the question: Sequel versus constant expansions? While live service may bring an eye roll from some gamers, we think they may just be an answer to some of gaming's problems. 
63:58 10/11/23
INTERVIEW: Lee Majdoub and Sarah Beaulieu on the Cultural Power of Assassin's Creed: Mirage
Assassin's Creed Mirage is bringing this iconic video game franchise back to its roots in more ways than one. Perhaps most significantly, by setting this installment in West Asia (the Middle East) once again, like the original Assassin's Creed, Ubisoft has moved the franchise forward by taking it back to its roots. By giving us another Arab Assassin protagonist (after Altaïr Ibn-La'Ahad) in Basim Ibn Ishaq (Lee Majdoub) in Assassin's Creed Mirage.  When we interviewed the game's star, Lee Majdoub, and the game's narrative director, Sarah Beaulieu, our conversation explored the creative development of Mirage and the significance of this role for Majdoub. It was clear through our conversation that Majdoub was in a collaborative, supportive, and culturally respectful environment, one that unfortunately remains rare for actors of Southwest Asian or North African (SWANA) backgrounds. The dedication that Beaulieu, her narrative team, and the Ubisoft developers took to make 9th Century Baghdad as culturally meaningful and intriguing for players, for Arab and other SWANA players to feel represented in, and for players outside these cultures to learn about.
24:19 10/3/23
INTERVIEW: Shohreh Aghdashloo on 'Assassin's Creed Mirage'
As the Assassin's Creed franchise returns to its roots in West Asia for Assassin's Creed: Mirage, allowing players to explore the splendor of Baghdad during the Abbasid Caliphate in the 9th Century, Ubisoft has recruited a Persian legend to help bring this story to life. An icon in Iranian and many other SWANA communities and beyond, Shohreh Aghdashloo has paved the way for SWANA actors to have roles that transcend beyond the stereotypes we're too often limited to, even though these nuanced roles for our communities remain highly limited. Aghdashloo has played many roles throughout her storied career, but it was clear, for many reasons as we spoke, that to take the role of the Persian Master Assassin Roshan, mentor of the main character Basim Ibn Ishaq (Lee Majdoub), had unique significance in Assassin's Creed: Mirage.
18:49 10/3/23
INTERVIEW: Creating 'Castlevania: Nocturne' and "Hot Goth Guys" With Sam & Adam Deats and Kevin Kolde
Castlevania: Nocturne Season 1 is here and it's expanding the world of the hit series, that some people would say broke the video game adaptation curse (it's me, I'm some people). Set in the 18th century in the middle of the French Revolution, audiences are introduced to a new Belmont, and a new evil, the Vampire Messiah. In this interview, Directors Sam and Adam Deats and showrunner Kevin Kolde talk about bringing Castlevania to life, the changes in animation, Annette's (Thuso Mbedu) journey from a footnote to a protagonist, and how Richter (Edward Bluemel) embodies a shonen protagonist in his growth.
23:21 9/29/23
Episode 32: Leave The Tomatoes On The Vine
This week, Alex, Kate, and Matt are on to talk about Rotten Tomatoes or, more importantly the "Decomposition of Rotten Tomatoes," the Vulture article that questioned not only the legitimacy as the aggregator but the critics of it as well. Do we need a middle ground? Or is fresh and rotten enough? Also, how does widening access almost always result in high scores — hint, it's not from bribing. We dive into the topic and discuss the importance, or the lack thereof the review aggregator. 
82:46 9/20/23
INTERVIEW: 'Disney Illusion Island' Past, Present, and Future With Dlala Studios
It's not every day that a studio gets handed the keys to Disney's most magical property, Mickey and Friends. Recently, Dlala Studios was given that chance and more in their new game, Disney Illusion Island. In their fresh take on the Metroidvania genre, Dlala got to create their own fresh story for Disney's Fab 4, and even were one of the historical few to create a new design for Mickey, Minnie, Donald, and Goofy. Yet there were some lingering questions after hitting the credits. Like, why was there no combat? What inspired the team to create these versions of these characters? What hoops did the team have to jump through while working with Disney? This week, we sat down with Dlala studio CEO and Illusion Island Creative Director/Writer AJ Grand Strutton to talk about all that and more.
33:32 9/16/23

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